AI Insights · Timothy · July 2024
Top 5 Slime Games Performance in Uruguay Q2 2024
A detailed look at the performance of the top 5 slime games on a unified platform in Uruguay during the second quarter of 2024.
During the second quarter of 2024, the top 5 slime games in Uruguay exhibited varied performance in terms of downloads, revenue, and weekly active users. Here’s a breakdown of the trends observed over this period.
Super Slime - Black Hole Game from Supercent, Inc. saw a fluctuating trend in downloads, starting the quarter with 934 and peaking at 1403 by the end of June. Revenue experienced a few spikes, notably $19 in the first week of April and $14 at the end of the month, but remained low for the rest of the quarter. Weekly active users remained relatively stable with minor fluctuations, starting at 4723 and ending at 4209.
Bruno - My Super Slime Pet by Dramaton LTD showed a moderate download pattern, starting at 292 and peaking at 506 in late April, before declining to 195 by the end of June. Weekly active users saw some fluctuations, beginning at 3510, peaking at 4030 in late April, and ending the quarter at 3437.
Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership had minimal download activity, with the highest being 13 in early May. Weekly active users also remained low, starting at 75 and dropping to 10 by the end of the quarter.
World of Slime Simulator Games by Solid Apps INC experienced a consistent revenue stream, starting at $170 and showing minor fluctuations, peaking at $153 at the end of June. Downloads were minimal, with the highest being 7 in mid-April, and there were no significant trends in weekly active users.
Fluid Simulation by Pavel Dobryakov had negligible download activity, with a few weeks showing 1 or 3 downloads.
For more detailed insights and analytics, visit Sensor Tower.